Resident Signals
Resident Signals is a very short game created as a solo project over the course of 3-4 weeks in order to meet the entry criteria for my final pair of game development classes. The project had a variety of requirements such as fixed camera angles that are able to change between rooms, enemies that are able to patrol, attack, and react to the player, and items that can be collected to unlock doors or open new areas.
This project takes its name from its inspirations: Resident Evil and Signalis. In particular, the feature I'm most proud of is the aiming/shooting system I was able to build which was made as a small personal challenge to see if I could recreate an aiming system similar to Signalis.